Sega CD
1994
2019.07.31
Random Hajile
Today's journey into gaming finds us exploring an FMV rail shooter for the Sega CD, Cadillacs and Dinosaurs: The Second Cataclysm (peep that subtitle, definite game story foreshadowing here). First things first, what the heck is a rail shooter anyway? Great question! Generally if you are playing a game where you are shooting at various and sundry things, but you cannot control anything other than the cursor of your firing apparatus or optionally, there is a very limited positional adjustment of your character, vehicle, steed, etc, then you are likely playing a rail shooter.
The definition allows for some wiggle room. For instance, I would certainly place light gun shooters such as Virtua Cop, Time Crisis, and House of the Dead in this category. Likewise for Starblade, but Star Wars Arcade (32X), while offering some limited control of the X-Wing or Y-Wing is usually considered a rail shooter as well. Sometimes what seems like a more traditional shooter will still fall into the "on rail" category, Star Fox (SNES), Silpheed (Sega CD), and Soul Star (Sega CD) for example. Really it gets rather wishy washy.
To contrast, Darius, Gradius, and R-Type, as the traditional kings of classic horizontal shooters, are forced scrolling shooters that do allow for forward, back, up, and down control. Zig zagging around the screen is certainly possible, but you generally can't turn the ship around and fly backwards or change the scrolling away from "forward", i.e. to the right. Same applies for the host of vertical forced scrolling shooters, exemplified by Raiden, the Ray series, and half of the levels in Life Force/Salamander (noteworthy for being both a horizontal and vertical shooter with alternating levels). While you can zig zag across the entire screen, the action still pushes itself forward, i.e. upwards.
Soul Star, Star Fox, and especially Silpheed (I mean, it's essentially a vertical scrolling shooter, am I right?) are not dissimilar to classic shoot em ups, but they are often pushed into the on rails category anyway. So what's the key to identifying rail shooters? Another great question! Let's make it simple. First person shooter where all you do is shoot? Yep. A third person, almost behind the back view, and you can only push left and right? Yeah, that's likely a rails shooter too.
Yep, the title screen is a video too, dithered, 64 color, multimedia experience never looked so good.
Wow, that was quite the detour to arrive at our game review! Given the disappointment that is the actual gameplay, let us meander a bit longer and cover the basics of this fictional setting. In the near future, the Earth has suffered some kind of catastrophic destruction that has left modern society in shambles (BILLIONS DEAD! CITIES IN RUINS!!!!). While the survivors try to pick up the pieces, there's the added complexity of dealing with prehistoric threats in the form of D I N O S A U R S walking the Earth!!!! Mechanics, those with the necessary knowledge and ability to keep pre-cataclysmic machinery working, are valued and treasured members of these new societies. In fact, you play as one such member, Jack Tenrec, who acts as the driver of the titular Cadillac. The second playable character is Hannah Dundee, a scientist (and Ambassador of Wasoon, aka ruined Washington DC apparently), who acts as the gunner!?!?
Before we deep dive into the game itself, well, shallow end, toe in the water really, given the simplicity of the gameplay, let us backup a minute to talk some more about the presentation. Again, the setting is a strong draw for me. The game being based upon the alternative comic Xenozoic Tales, written my Mark Schultz (first published in 1986 and republished multiple times since), it is a given that the game's strongest point is attempting to nail the atmosphere of this post apocalyptic world. To wit, the game kicks off with a full motion video intro that looks cool, artistically at least, but is typically grainy, low budget Sega CD FMV. What's weird about the poor quality of the actual video is the intro contains very little animation. It's mostly still images with a rather good voiceover (seriously, there are many CD games of the 1990s that have worse voice acting than Cadillacs and Dinosaurs). There are some bits of animation to some of the scenes, but it's not anything like Time Gal's or Devastator's intros which were very good artistically with full animation sequences, as in a legitimate cartoon quality, even if they too suffer from the usual Sega CD FMV graininess.
Dinosaurs are friends, do not harm the fauna, this opinion is not mutually held.
Each stage, sorry "chapter", starts with a cool looking, yet overly grainy storyboard FMV sequence. The same problems as the game introduction, more panning and zooming with very little animation, but the voices are again a bright spot. Playing as one player is probably harder given the need to steer the vehicle with sloppy controls and a limited driving area conspiring to run the poor red Cadillac into rocks, sticks, skulls, other bones, and even dinosaurs! Some collisions seem to cause damage as the meter in the top, middle of the screen fills with red as you collide with more obstacles. Even if you are not killed by the smaller objects, colliding with one sends the Cadillac sliding all over play area. In contrast, hitting the bigger objects, like some of the largest logs or dinosaurs, will cause a loss of life (with a neat death sequence played back in dithered 64 color glory) . Shooting objects makes your score increase (who knows to what end), and there is a timer that keeps ticking down while you die over and over attempt to complete the chapter and eventually the entire game. The later levels, 7-9, offer some wrinkles in gameplay, swapping the red Cadillac and jungle of the first 6 levels for a minecart and tunnels. Additionally, we are now offered a color coded pressure gauge for shooting the proper colored steam pipes, a geiger counter for finding/fleeing the reactor, and a compass for navigation.
Sigh…even the begin game screen is grainy…
Continuing to the setup screen. Very simple layout , we are offered the ability to toggle music on/off, to play as one or two players, easy or hard difficulty and to start the game. Not sure of the difference between easy and hard since I failed to make it past the first level playing as a single player or even two players with my daughter. Single player requires you to steer and fire, but in two player mode, first player steers the vehicle as Jack and the second player is Hannah the gunner. A and C seem to fire the weapon by tapping those buttons, but a hold of the A or C charges up the weapon for a more powerful shot (not sure it serves a purpose or not). B is allegedly turbo boost in chapters 1-6 but seems to reverse the camera in chapters 7-9. Not that I could actually get to those later levels with normal playing, as mentioned, I just kept dying on the first level. Over and over and over and over. A hidden level select code certainly came in handy to explore the next eight chapters.
Honestly, the game is a mess graphically, the backgrounds spool the same jungle essentially for the first 6 levels and then essentially the same tunnels for the last three. Everything is very grainy and the "draw distance" (yeah, not a 3D game) is very poor. Driving down the jungle path and suddenly there's multiple, small, blurry objects to shoot or dodge. The limitations of 64 colors and poor FMV implementation really show here. Graphics being poor, okay, players can deal with limitations if the gameplay is up to snuff, but the graphics legitimately impair gameplay. Even worse, my eyes grow tired, literally, from the strain of trying to make out what is happening on the screen. One of the lone bright spots, the dinosaurs occasionally drifting in and out of the play area do not look terrible. Not good exactly, but not terrible. However, the game essentially offers two different levels across the nine chapters. Very tedious. To reiterate a positive trait from earlier, sound design is very solid with interesting ambient noises, animals and such in the earlier chapters. The voices are fairly clear and there are some voiceovers during gameplay itself, not just for the between level story boarding. The sound effects are otherwise okay, gun makes basic gun noises for instance.
Jungle level, get used to the scenery as it's 2/3 of the entire game.
Death sequence! There's a lot of them, good thing they look decent.
Where does that leave Cadillacs and Dinosaurs: The Second Cataclysm? Well, it certainly is not much of a game, just a rail shooter with painfully generic gameplay, contrasting sharply with its superbly interesting setting. Cadillacs and Dinosaurs offers an interesting game world, premise could be okay, rail shooters do not have to be bad out of hand, but substitute out the cool world and atmosphere and we are left with a game with grainy, repetitive graphics with mostly poor, repetitive gameplay. Check out the comics, might worth your while, possibly even the old cartoon show, but hard pass for the game itself.
Still looking for FMV on the Sega CD? I would argue Dragon's Lair and Space Ace offer better art, and more style, even if they are likewise limited with the "guess and fail then succeed" memorization characterizing that style of gaming. I would even suggest Time Gal given the game was somewhat remade with the Sega CD's limitations in mind, whereas Dragon's Lair and Space Ace are simply graphically inferior ports of the original laser disc classics. Perhaps Road Blaster is closer in gameplay styles, with its non stop action during each level and frankly is widely considered the best FMV game on the platform (even if I personally don't share the same enthusiasm for it). For rail shooters on the Sega CD, I would easily suggest Soul Star, graphically amazing even if the gameplay itself is merely average to good and Silpheed, another good looking game with more of a traditional vertical shooter design and gameplay is likewise solid, if basic for that genre. Possibly even Starblade if you really want pure rail shooter.