2019.07.30
Random Hajile
Full motion video, oh how thy glut choked the life from the Sega CD! While I rue the day companies decided to focus on multimedia interactivity for compact disc based content and the full motion video (FMV) genre was certainly over served on the Sega CD, the glut of such games was not the only reason the much maligned attachment failed to gain a wider hold on the market. To whit, while none of the FMV games are particularly good, in my humble opinion anyway, not all are terrible.
Case in point, Time Gal, our game of discussion for today might actually be my favorite of the many mediocre FMV games to blight grace the Sega CD library. Look, the granddaddy of this genre, Dragon's Lair, is also available and the other critical darling of early FMV on home consoles, Road Avenger (aka Road Blaster for those fond of the Japanese version), is likewise available. As strange as this may seem, in some ways I think Time Gal is better than either of those games.
The biggest issue with FMV games on the Sega CD is how dithered everything appears. The Sega Genesis, and consequently the Sega CD , are limited to 64 (61 with transparencies perhaps?) colors onscreen, out of a larger palette of 512 colors. Not sure the codec used for most Sega CD videos is particularly fantastic, but a larger color palette, or at least an increase in on screen colors would go a long way to prettying up the video. Witness the jump in quality in 32X FMV games when the system has 32,768 colors to play with. To be fair, when developers took into account the strengths and limitations of the platform, it resulted in excellent cutscenes that were able to show off what the CD medium could accomplish. Unfortunately, traditional FMV ported over from higher fidelity sources was not the way to show off the Sega CD platform! Cue my earlier bleating about the blight of this genre.
Time Gal actually demonstrates the highs and lows of the Sega CD's capabilities. While the opening cinema is higher quality from an artistry standpoint (this could be a halfway decent broadcast cartoon), I believe it is the original arcade introduction after all, the codec used for video, coupled with the unfortunate 64 (yeah, yeah, 61) color limit, renders the whole affair a pixelated mess. Honestly, it's rather awful on the Sega CD, but was brilliant in both the original laser disc arcade incarnation and even the later PS1 port.
Yeah, not looking good, just not very good, we can do better.
However, in contrast to most other FMV games on the Sega CD, the in game graphics of Time Gal seem to have been redrawn for this port. While perhaps not as crisp as the intro and cut scenes in Popful Mail or Lunar 2: Eternal Blue (recall when I mentioned programming to the systems strengths and limitations, yeah, these are excellent examples of such), the actual gameplay graphics are much cleaner than any of the other animated FMV and most certainly any of the live action FMV games on the platform. Why Time Gal was blessed with such a courtesy and none of the other Sega CD games were given the same special treatment, we may never know. Wolf Team was the team responsible for developing the Sega CD ports of not just Time Gal, but also Cobra Command, Road Avenger, and Revenge of the Ninja, but none of that trio benefited from same graphical improvements. Neither did Dragon's Lair, nor Space Air, which were brought to the Sega CD by another company. All of which likewise remained more or less graphically inferior direct ports of the arcade originals.
Might not look like much today, but compared to that grainy intro, it is a very big step up!
The viewable area of the gameplay is pretty small as a border has been added around the video. Since the graphics are much better than the average FMV game on the Sega CD, I think the trade off of a smaller game area was perfectly acceptable, assuming the lower resolution helps the animation fidelity (the redrawn graphics certainly help here too, as mentioned previously). Either way, the design of the border, with a score and time zone (i.e. level) at the bottom left, addition of gems that flash at the top, bottom, left, and right to help guide the player through the quick time events of each time zone, and an adorable, chibi style graphic of our heroine (Reika, the Time Gal) at the bottom right corner of the screen all add some much appreciated style. Even better, chibi Reika's expression changes as regular Reika in the FMV portion of the screen interacts with each set of quicktime events. Chibi Reika will blink and smile when things are going well, but will grimace with her eyes x'ed out when misfortune befalls our spry heroine.
Spry? Perhaps a curious choice for the initial adjective to describe our heroic lead, in lieu of perhaps, courageous, beautiful, vivacious, or determined? After all, the player is not actually controlling the character on screen, it is all directional pad presses or the occasional A, B, or C press (all three "letter" buttons are mapped to perform the same action) for the blaster or other weapon Reika happens to possess. Yet, each animated sequence of gameplay has Time Gal leaping, dodging, swimming, bounding, and pretty much every other form of physical activity, for her success requires constant motion to avoid each dangerous encounter. Interesting obstacles, fitting for a fictionalized version of each time period abound. E.g. 70,000,000 BCE has a variety of angry dinosaurs, while 30,000 BCE has angry cavemen and falling rocks, and 44 BCE has suitably angry man and beast in a roman gladiatorial arena. Notice the emphasis on angry as not a single creature seems to be happy to see Reika. There are many such time periods to progress through before you bring the rogue time traveler, Luda, to justice.
Yes, this all boils down to the usual guessing game when it comes to what to do next and you will die a lot while you play, but the action stays frantic and the graphics are vibrant enough to avoid eye fatigue. Not joking, some of these FMV games are such a muddy mess, it can be physically painful after a while. Time Gal avoids that pitfall at the very least. I mean, there's nothing cutting edge exactly, but color use is very good and I am enough of an anime fan to appreciate the art style of the characters and environments. I have not finished the game yet, but the first few time periods (level order seems to be somewhat randomized each playthrough a la Dragon's Lair) flew by once I figured out what to do (read as died and died until memorization took hold). Also, in case you get too comfortable, Time Gal is not afraid to throw mirror imaged levels at the player. The only music track I have experienced thus far is the music in the introduction. While not amazing (Lunar: The Silver Star it is not!), the composition and quality is perfectly inoffensive. I have listened to worse theme music in a game. In regards to other sound design, I actually enjoy the voice actress's various quips as Reika leaps around (You can't catch me!") and the other sound effects are simple but effective. I can see how people could become annoyed by the chirping of the main character, but a hidden level select code allows you to play in spurts if one can not persevere through long play attempts.
Also remember, for those wanting just to view the various time periods in their entirety or the time period's various, related death sequences, that is possible too. Either play through the game enough times to "Visual Scene" mode or play through enough times to unlock all the codes for each level. As far as settings, you can adjust the amount of lives (1-4), toggle the difficulty (three options, easy, normal, and hard), listen to any of the 6 sound effects the game offers for notification (I think that's the tones used anyway), and here's where you can enter the aforementioned Visual Mode (assuming you have passwords on hand to unlock the time periods). As far as difficulty, easy gives the additional notifiers via the border gems, but not passwords for Visual Mode after time period completion. Normal gives the same notifiers for actions, but also rewards you with passwords at time period completion. Hard drops the border gem notifiers (the border persists mind you, the gems simply fail to light up), so make sure to watch the in play area flashes carefully, and you are likewise reward with passwords at time period completion. That level select code mentioned in the previous paragraph? Yeah, the passwords after each time period completion seem to work there too.
One of many amazingly cute death sequence, main Reika transforms into Chibi Reika when she dies.
Seconds before another possible death sequence!
Well, when all is said and done, what are we left with? Is Time Gal a great game or even a good game? That will depend on how you feel about FMV and even how one might feel about the anime art style. So, if you hate FMV games, does Time Gal offer enough to warrant playing? No. Not really. I mean, it is all still "guess and fail then succeed" memorization with fairly limited replay value. In particular, if you hate anime, specifically, the type with cute, unnecessarily scantily clad heroines that make high pitched noises when prancing about their tasks. Seriously, some people hate this stuff and Time Gal would not be for those people.
On the other hand, the graphics are probably the best of any FMV game on the system, and if you like the art design, the game truly looks decent, even without viewing through a FMV on Sega CD specific lens. While replay value, or lack thereof was listed as a con, since the levels seem to appear in random order each time you play (and even mirror imaged as mentioned earlier), there is some fun to attempting to play the game from start to finish each play attempt. Some might find the Visual Mode with full automated level playback and all related death scenes a fun treat to show friends/family. If nothing else, there are worse games on the system than Time Gal, so if running low on games to try for the Sega CD, I would suggest that Time Gal is worth a chance for the average gamer. I certainly enjoyed running the game through its paces and I cannot say the same for most FMV games on the platform.