2020.01.28
Random Hajile
Much of my initial ambivalence about Virtua Fighter was simply how weird the 3D figures looked in comparison to the lavish 2D pixel art of the best Capcom and Neo Geo fighters of the time. Even the digitized sprites of Mortal Kombat seemed "more realistic", but the framerate and physics{1} in Virtua Fighter were dang impressive.
Virtua Racing on the other hand, being largely absent of human models{2} was quite impressive in it's time. As a racing game, I feel the flat shaded polygon aesthetic simply holds up better, similar to how Star Wars and Shadow Squadron likewise remain perfectly acceptable, if simple, artistic representations of space fighters.{3}
Where does that leave us with the home ports? Well, during the 16/32-bit era there were three ports of Virtua Racing. The SVP powered Genesis game, the 32X Deluxe version, and the Saturn release which was so overwhelmingly desired in the west, Sega pawned off the North American release on Time Warner Interactive. Yes, that was sarcasm. The Genesis release was very well regarded, but $100 at launch! The Deluxe port was likewise very well regarded, even more so than the Genesis version, but was released for yet another doomed Sega add-on (yadSa) that cost $160 itself with the games initially costing $70.
{2} Yeah, yeah, road crew is there and they are not particularly human looking, but move well enough.
{3} SNES fans are screaming Star Fox right now and while I think the game is very, very, very overrated, the graphics still look okay (minus the framerate perhaps) and the sprite touches, such as the character portraits, really help flesh out the character of the game. Having stated such generally pleasant thoughts, Soul Star on the Sega CD is by far the more graphically impressive behind the back, 16-bit space shooter. However, like its SNES brethren, the game itself is merely okay.
One well regarded port already in the books, how would Sega give their fans a follow up on the new hotness…err…high powered 32-bit add-on? Another Model 1 Arcade port, that's how!
A few things to keep in mind, as with Virtua Fighter on the 32X, many people likewise considered Virtua Racing Deluxe to be the best 16/32-bit port of this fine arcade racer. Does the 32X offer an arcade exact experience in the home? No, of course not. There are clear graphical downgrades which render this port inferior. Yet, as good as the Genesis offering proved to be, the 32X is a clear step up, graphically, aurally, and even gameplay has been improved.
How's the tunes man? Yeah, not too bad actually. Even the game over song is catchy. The 32X acquits itself quite well. Clear audio, clear voices, and nice sound effects. Not having the arcade original to compare to would make a direct comparison tough, but everything is a bit crisper than the Genesis port. If you were happy with that version of the game, then the 32X experience will still be a solid upgrade. For those disappointed with the Genesis Virtua Racing sound recreation, the 32X should prove a fantastically superior.
Yeah, yeah, graphics are pretty nice, sound too, but how does the darn game actually play. Well, it is a lightly improved coin-up port, so if arcade racers are not your thing, even a nicely designed one such as Virtua Racing Deluxe will not win you over. If you are concerned about longevity, the saving grace of the port is two additional vehicles to navigate around four new tracks. Replay value from these games generally comes from the fun factor of improving best lap and/or track times or during two player competitive racing. As my own abilities in this genre are particularly pathetic, but I enjoyed losing round after round ot the computer drivers anyway.
Mannequin pit crew to start the race.
Attract screen featuring the F1 vehicle.
Around the bend, the stock car turns past the carnival.
Stock and prototype racer neck and neck through the mountain.
Records are stored per course and per vehicle along with fastest lap.
Five course to choose from with polygonal track overview.
Three vehicles with choice of automatic or manual transmission.
Stock car swinging around the
It is early 1994 and the 32X with a rumored improved port of Virtua Racing is just around the corner, launching holidays 1994, is the $100 price for the Genesis game too rich? Then again, with the 32X hittimg the market for $160 at launch and the games $70 each, is $230 too rich for a better port of Virtua Racing? The correct answer was to wait less than a year when the 32X got closed out for $50 or less and the games $20 or less and pick up all the excellent arcade ports for the system, including Virtua Racing Deluxe. Hindsight being 20/20 and all.
Funny legacy pricing aside, let me be serious and say, the 32X version, downgraded as it might be, is definitely worth playing given the clear improvements over the Genesis version. If you are amenable to emulation, already have the game in your collection, or can find it on the cheap, do not hesitate to give it a spin.