2019.08.22
Random Hajile
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Not really? Understandable. After all, Mortal Kombat is a digitized fighting game that once took arcades by storm 27 year ago. How to follow up on this smash arcade success? Mortal Monday{1} saw the release of four home ports, Sega Genesis, Super Nintendo, GameGear, and GameBoy, on September 13, 1993 , which makes the home versions nearly 26 years old. Wow! The Sega CD received a port not quite a year later in the summer of 1994 . There were also ports to DOS PCs, Amiga, and even the Sega Master System (!!!) but I am unsure of the release dates of that trio (purportedly sometime in 1993). While it was nice of Midway to grace that many systems with the killer app of 1993 {2}, the biggest competition was between the SNES and Sega Genesis, at least here in the USA. Should Sega-centric gamers of the day snatch up the much heralded Sega Genesis version at launch or was it wiser to hold off for the Sega CD version? The answer is simply, definitively, maybe…
As a reminder for our cherished audience, the Sega CD had two main problems:
Good news! Wait, no, bad news… the cynical take on Mortal Kombat for the Sega CD is largely #2 with a small pinch of #1's subpoint thrown into the recipe. How did that effect the admittedly small cross section of consumers, who:
Initial exposure might might have elicited a response similar to:
"We waited nearly a year for the superior Sega CD version and all it adds is better music and a really bad FMV intro?!!?"
Again, that point would be not only a cynical view, but also an incomplete view, as the actual answer is surprisingly nuanced and will depend on how you choose to experience Mortal Kombat. The truth is the Sega CD made several key additions, but also suffered from additional complications, largely caused by the nature of the differences between CDs and cartridges coupled with a smattering of inexplicable changes.
{1} No seriously, not making this up, the launch of Mortal Kombat for home (and portable) consoles was called Mortal Monday.
{2} Maybe overstating things, but Mortal Kombat was a big deal, enough to draw the ire of a grandstanding Congress who should have better things to attend to, yet…
Unlike some games I have covered lately (that would be all three of the current reviews, Cadillacs and Dinosaurs, Time Gal, and Castle of Illusion), I was lucky to have played the Genesis and Sega CD ports of Mortal Kombat during the original release time frame. While I needed to play through both games again to get a feel for the differences between the two, my memories were largely intact. Except now I have a better appreciation for how each game compares. 25-26 years ago, my viewpoint was definitely of the "Genesis game with better audio experience, but… " for I never had both games in my possession at the same time to do a deep dive. Perhaps getting older does allow for one to become wiser? Then again, expending so much energy into attempting to discern the differences between 26 and 25 year old ports, Genesis and Sega CD respectively, of a 27 year old arcade game. Perhaps not, eh?
Yep, the cover really does state that slogan.
Mortal Kombat Sega CD Redbook Audio
Pay close attention to the animation and music. You'll need headphones to properly separate the channels for each platform (left is Mega drive and right is Sega CD). Thank you to the excellent work done by the team over at VCDECIDE!
Sega CD
Subzero vs Scorpion in Goro's Layer. Notice each warrior has his own idle stance. Also there is increased detail and the floor has improved texturing.
Sega Genesis
Subzero vs Scorpion in Goro's Layer. Idle stances are the same. Also, the floor is not very detailed and there are background and foreground details missing.
Sega CD
Subzero vs Scorpion at the Palace Gates. Sub Zero is no longer a clone! Flames present at either end of stage.
Sega Genesis
Subzero vs Scorpion at the Palace Gates. Idle stances are the same. No flickering flames at either end of stage.
Sega CD
Subzero vs Reptile in The Pit. Notice separate stances and increased detail (blood and bodies) in the background.
Sega Genesis
Subzero vs Reptile in The Pit. Idle stances are the same. The background is missing a good bit of detail as well.
Where does that leave us? Sporting more sound effects, better music (even with missing tracks and weird "music to arena matching"), slightly cleaned up character sprites, more detailed backgrounds, and much improved animation, Mortal Kombat (MK1) for the Sega CD is graphically and aurally superior to the Genesis original, even if the gains are probably more modest in total than otherwise indicated by the list of improvements. The Sega CD port, while not drastically better than the Sega Genesis original, is enough of an improvement to almost live up to the Bigger, Better, Louder, Meaner slogan. This port even plays a bit smoother on account of all that extra animation, but there is one huge sticking point -- the load times. A slight pause before fatality is not a bad trade-off, same with between level loading, even the pause when new enemy jumps in for the Endurance Matches is likewise manageable, but Fighting Shang Tsung is border line deal breaker. Take the Choppy Bus straight to Lag City as the game pauses to load each…new…sprite…for…each…transformation. Even the predictable inclusion of a terrible FMV intro is easy to overlook compared to the character loading issue. After all, you can simply skip the intro when you play.
My verdict? While not a flawless victory (pun sadly intended), the consensus is the Genesis port is superior to the SNES port. Similarly, while not a clear cut winner compared to the Genesis, if one can manage to work around the the crazy lag on the final boss, the other trade-offs are probably worth it to gain a better looking, better sounding, and better playing (mostly) version of Mortal Kombat on Sega CD. Arcade purists are unlikely to find the Genesis or Sega CD port particularly compelling (the SNES is borderline unplayable so I will eliminate it from discussion as well) and while the Sega CD gets my vote, it is not enough of an improvement to merit a system seller. No sir, no ma'am, not at all. If you already have the hardware or are willing to play the game in emulation, it is a decent, if dated, experience.
Now, if you have the chance to play Mortal Kombat II on the SNES, Mortal Kombat II on 32X, or even Mortal Kombat II Unlimited - Enhanced Colors on the Genesis (the Genesis port was playable but my early returns with this ROM hack means you should never bother with the normal Genesis ROM), then I would skip MK1 altogether.